Appendix: Immortals
   ^^^^^^^^^^^^^^^^^^^

	  "He is immortal, and he is not alone."
                                                - Dawson

        These are simply the author's interpretations of the immortals
   from the movie and series.  If you disagree with part or all of it,
   change it.


   Connor MacLeod 
   ^^^^^^^^^^^^^^

        "I am Connor MacLeod of the Clan MacLeod.  I was born in 1518 
           in the village of Glenfinnan on the shores of Loch Shiel.  
                            And I am immortal."
					        - Connor Mac Leod, 1985

   Played by: Christopher Lambert
   Nature: Reluctant Immortal
   Demeanor: Autist
   Born: 1518

   Attributes: Strength 3, Dexterity 4, Stamina 4, Charisma 4, 
               Manipulation 4, Appearance 3, Perception 4, 
               Intelligence 4, Wits 4

   Abilities: Alertness 3, Awareness 4, Athletics 3, Brawl 3, Dodge 4, 
              Intimidation 3, Intuition 3, Leadership 1, Streetwise 2, 
              Subterfuge 4, Drive 1, Etiquette 3, Firearms 2, Melee 6, 
              Stealth 4, Survival 3, Bureaucracy 2, Computer 1, Finance 3, 
              Investigation 2, Law 3, Linguistics 3, Medicine 2, Occult 1, 
              Politics 2, Science 2.

   Backgrounds: Allies 1, Arcane 2, Contacts 2, Resources 5
 
   Quickening:  7             Willpower:  7

   Weapon:  Katana (difficulty 6, Str+5=8 dice)



   Ramirez 
   ^^^^^^^

    "I am Juan Sanchez Villa Lobos Ramirez, chief metallurgist to King
	  Charles V of Spain.  And I am at your service."
                                                    - Ramirez, 1541

   Played by: Sean Connery
   Nature: Mentor
   Demeanor: Gallant
   Born: 896 BC

   Attributes: Strength 3, Dexterity 3, Stamina 4, Charisma 5,
               Manipulation 4, Appearance 3, Perception 5,
               Intelligence 5, Wits 4

   Abilities:  Acting 3, Alertness 4, Awareness 5, Athletics 2, Brawl 3, 
               Dodge 3, Empathy 2, Intimidation 3, Intuition 4, 
               Streetwise 3, Subterfuge 4, Etiquette 4, Leadership 4, 
               Melee 7, Music 3, Repair 2, Stealth 3, Survival 5 
               Finance 4, Investigation 5, Law 4, Linguistics 6, 
               Medicine 4, Occult 3, Politics 4, Science 3

   Backgrounds: Arcane 3, Resources 5

   Quickening: 6              Willpower: 9

   Weapon:  Katana (difficulty 6, Str+5=8 dice)



   The Kurgan
   ^^^^^^^^^^

   "The Kurgans were an ancient people from the steppes of Russia.  
    For amusement they tossed children into pits with hungry dogs 
     to fight for meat.  Ah, the Kurgan... he is the strongest of 
        all the immortals.  He is the perfect warrior."
                                     	           - Ramirez, 1541

   Played by: Clancy Brown
   Nature: Deviant
   Demeanor: Bravo
   Born: ?

   Attributes: Strength 5, Dexterity 4, Stamina 5, Charisma 2,
               Manipulation 4, Appearance 2, Perception 4,
               Intelligence 3, Wits 4

   Abilities:  Alertness 3, Awareness 4, Athletics 3, Brawl 7, Dodge 5,
               Intimidation 6, Leadership 4, Streetwise 5, Subterfuge 2,
               Drive 4, Firearms 5, Melee 8, Repair 4, Stealth 2, 
               Survival 6, Computer 1, Finance 3, Investigation 2, Law 3, 
               Linguistics 5, Medicine 2, Occult 4, Politics 3, Science 2.

   Backgrounds: Arcane 3, Contacts 2, Fame 1, Resources 3

   Quickening: 8               Willpower: 8

   Weapon: Two Handed Sword (difficulty 7, Str+6=11 dice)



   Duncan MacLeod
   ^^^^^^^^^^^^^^

     "I am Duncan MacLeod born 400 years ago in the Highlands of Scotland.
		  I am immortal, and I am not alone."
                                                     - Duncan

   Played by: Adrian Paul
   Nature: Judge
   Demeanor: Reluctant Immortal
   Born: circa 1590
 
   Attributes: Strength 3, Dexterity 5, Stamina 4, Charisma 4,
               Manipulation 3, Appearance 4, Perception 4,
               Intelligence 3, Wits 4.

   Abilities:  Acting 2, Alertness 1, Awareness 3, Athletics 4, Brawl 6,
               Dodge 3, Intimidation 2, Intuition 2, Leadership 2,
               Streetwise 2, Subterfuge 3, Drive 3, Etiquette 1, Firearms 3, 
               Melee 6, Repair 1, Stealth 3, Survival 4, Computer 2, 
               Finance 2, Investigation 3, Law 1, Linguistics 4, Medicine 1, 
               Occult 1, Politics 1, Science 1

   Backgrounds: Allies 2, Arcane 2, Contacts 1, Mentor 4, Resources 4

   Quickening: 5               Willpower: 8

   Weapon: Katana (difficulty 6, Str+5=8 dice) 



   Richie Ryan
   ^^^^^^^^^^^
			"You're one of us now."
                                        	- Duncan

   Played by: Stan Kirsch
   Born: circa 1973

   Attributes: Strength 3, Dexterity 3, Stamina 4, Charisma 3,
               Manipulation 2, Appearance 3, Perception 4,
               Intelligence 3, Wits 2.

   Abilities:  Acting 2, Alertness 1, Athletics 2, Brawl 2, Dodge 2,
               Streetwise 3, Subterfuge 1, Drive 4, Firearms 1,  Melee 3, 
               Repair 2, Security 3, Stealth 1,Computer 1, Finance 1, 
               Investigation 1, Law 2.

   Backgrounds: Contacts 2, Mentor 3, Resources 2

   Quickening: 2               Willpower: 6

   Weapon:  Saber (difficulty 6, Str+4=7 dice)


                           -----===*===----- 


   Last Words
   ^^^^^^^^^^
                        "Now it ends."
                                                - Kurgan

   John:
     I loved Highlander from the first time I saw it - It remains one
   of my favorite films to this day. Everything about it appealed to me,
   from the story to the music. When I discovered Hank's rules for
   running a Highlander character in the World of Darkness one night
   while browsing through the now-defunct soda.berkeley.edu Storyteller
   ftp site, I pounced on them immediately. The prospect of playing an
   immortal in the World of Darkness had never occurred to me, but I was
   sold from the start. Using Hank's rules, I ran an immortal in a
   friend's Storyteller Chronicle, in a fairly large group with
   Vampires, Garou and Magi player characters.
        Diarmuid Mac Aonghusa, as I called the character, was an Irish
   immortal, and kin to the Garou Fianna tribe. The other players,
   exasperated with the, in their opinion, unpronounceable name I chose
   for the character, dubbed him "DeDannan", after the ancient
   Celtic race, the Tuatha De Dannan, and referred to him as "The
   Celt". The first time DeDannan fought another immortal, one of the
   major deficiencies of both the Storyteller system and Hank's rules
   became quickly apparent - the lack of rules for Storytelling detailed
   sword-duels. I designed a crude system of sword-fighting rules, and
   later adopted the rules for Glaive duelling from the Werewolf Players
   Guide.
        As time went by, other small deficiencies cropped up, and
   various ideas occurred to me. I've never really been happy simply
   as a player of role-playing games; I've always preferred designing
   games to actually playing or GMing...
        Eventually, as my ideas mounted up, I gave in to temptation,
   and embark on a revision of Hank's rules. Not a complete
   re-writing, but some additions, and a fair bit of editing. To my
   relief, Hank liked the ideas I had, and we made it a joint
   effort. Thus, Highlander: The Gathering Second Edition was born.
        Unlike Hank, I'm not exactly a Highlander fanatic. I've
   never really been that impressed by the series, preferring the film
   both for it's mood and atmosphere, and because I like both
   Christopher Lambert and the character of Connor Mac Leod more than I
   do Adrian Paul or Duncan. However, I am fanatical about the film, and
   I've seen it more times than I can count.
        My credentials as far as game design go are slightly
   better. As well as being a manic roleplayer and a World of Darkness
   fanatic, I'm also a freelance game designer, and I've been
   involved in the development of the Storyteller series, particularly
   Werewolf: The Apocalypse.
        Just to reiterate - while these rules are copyright of us,
   their authors, we do not dispute the ownership of the rights to the
   Highlander film and series by the writers and producers of the
   respective productions. This is not an official Highlander roleplaying
   game. We do believe that Epitaph studios are currently developing the
   Official Highlander roleplaying game. The Storytelling roleplaying
   system and the World of Darkness setting were developed by and are
   copyright of White Wolf Inc. By copyrighting these rules, we do not
   dispute the ownership of any of these trademarks. We simply wish to
   see that our efforts in putting together these rules aren't
   exploited by anyone else.
        Just one last thing - Always remember that, although there are
   plenty of "rule"s to be found in these pages, there really is
   only one important rule to be considered when you are using the
   Storyteller system, no matter whether you're playing a Werewolf, an
   Immortal or a Mage - There are no rules. What is contained in these
   pages are mine and Hank's ideas - our suggestions for playing an
   immortal in the World of Darkness. Admittedly, I'd like to think
   that I'm a good enough game designer to have put together something
   that will suit and appeal to most people, but I doubt if I'm that
   good...
        At the moment, my email address of csc086@cent1.lancs.ac.uk is
   looking as though it might change, so, if you have any comments on
   these rules, Hank would be the best person to send them to.

                        Don't lose your head,
                                                          John

   Hank:
     Wow.  When I sat down to write the first edition Highlander
   rules, my hope was that someone out on the net would eventually read
   them, and maybe even like what they read...
        I've had over 300 people personally request the Highlander
   rules, independent of who knows how many have gotten them off the ftp
   sites or mosaic pages they live on now.  Like I said, Wow... thanks!
        I gave my credentials in the first edition rules, so this is
   just a recap.  I started roleplaying when my dad bought D&D the week
   it came out, in the mid-70's (I was 8).  I've since played
   and/or gamemastered in over a hundred campaigns, lasting from a few
   weeks to several years.  I've always been a Highlander fan, and
   between Duncan's katana and the movie poster on the wall most
   people who enter my home guess that pretty quickly...
        A lot has changed the past nine months, since the first
   edition came out.  I'm finishing my PhD this summer, and in
   September 1994 I begin work at Digital Domain in Venice, CA, doing
   computer effects for Jim Cameron (y'know, the T2/Aliens/Abyss guy.
   He owns the company) and others.  My life is changing so
   quickly... I'd just like to thank John for having so many things to
   contribute that it warranted a new version, and my wife (of almost
   five years now... and she still likes me... another Wow!) for putting
   up with me staying up nights to bounce e-mail ideas and editing/layout
   ideas with this guy in the UK...
        For awhile still, people can reach me at driskill@cs.utah.edu.
   This address will forward to my DD account in September... as before,
   my only "payment" for these rules is that you send us mail, and
   tell us what you think: good or bad, ideas help.  Who knows, we may
   make you write the third edition...{center smiley here}.

   PS: To subscribe to the Highlander mailing list, send mail to
   listserv@psuvm.psu.edu with a message body that says simply sub
   highla-l yourname@yoursite.  Likewise, you can subscribe to the
   vampire mailing list, vampire-l, by sending mail to
   listserv@wizards.com, the same way. There is also a werewolf-l and
   mage-l, at the same address.  For more info on the Highlander mailing
   list, contact the list admin, Debbie_Douglass@DL5000.bc.edu.


                         -----===*===-----                        

There Can Be Only One! . . . . . . © 1994 by Hank Driskill & John Gavigan