The following character is a Brujah that I play in a local chronicle... the character is personalised a little bit by our chronicle (discipline really), but even without that I think he could be fairly cool (not at all biased :)... I'm going to post a large amount of Brujah related stuff that I've been working on shortly (to vampire-l), but for the moment, I'm willing to field questions, as its not all finished....
In order to unlocalise him, change the city he's from, and the one he's going to....
Embrace: 1986 (b. 1961)
Apparent Age: 25
Physical: Strength 3, Dexterity 4, Stamina 3
Social: Charisma 2, Manipulation 2, Appearance 2
Mental: Perception 3, Intelligence 3, Wits 3
Talents: Acting 1, Athletics 2, Brawl 1, Dodge 2, Empathy 2, Subterfuge 1 [Instruction 3, Style 1, Throwing 2]
Skills: Drive 2, Melee 2, Stealth 1 [Meditation 2, Research 3]
Knowledges: Bureaucracy 1, Finance 1, Investigation 3, Law 1, Linguistics 3, Medicine 1, Occult 2, Politics 3, Science 3, [Clan Knowledge 3, Kindred Lore 2]
Disciplines: Dominate 3, Elementalism 2 [Way of Earth 3, Way of Air 3] Potence 3, Presence 3
Background: Contacts 2, Resources 3, [Library 1]
Merits: Baby Face, Jack of All Trades, Eiditic Memory
Flaws: Driving Goal, Infamous Sire
Virtues: Conscience 3, Self-Control 2, Courage 5
Blood Pool/Max per Turn: 14/2
Image: Tall, heavily built celtic-like. Short dark hair, blue eyes. Usually dressed in black leather jacker, jeans boots. Old knife-scar on face, tattoo of rose on shoulder. Wears glasses to read. Two throwing knives and 1 fighting knife always.
Roleplaying Hints: Educated, intelligent, visionary, guiless.
- warped sense of humour, ie stuffing up Tremere rituals by water-pistoling them is fun
- regards the Camarilla as having a potential to be an enormous and immortal library... the knowledge that is retained within the Kindred's brain after centuries is enormous. Redundancy is important tho, so learning what they know, and teaching what you know is important. - enjoys taking on various roles to different people. none of them are extremely far from his actual self, but he enjoys hobnobing with Ventrue or hanging out with gangrel equally much - its something new to learn either way, and you learn a lot from watching people react to your own presentation.
Secrets: Knowledge of true lineage of Clan Brujah.
Influence: Little/none, outside of True Brujah
History: Iain McKenzie grew up in Sydney, Australia, child of two University lecturers. His parents pushed him to become as educated as possible, and much of this stuck, aided by his memory retention and aptitude for knowledges of all sorts. An only child, he was alternatively spoiled and ignored by his parents, both of whom were somewhat vague intellectuals. As a result, Iain grew up soaking up life philosophy from every direction rather than simply from his parents, and by the time he reached university was regarded by his friends as a little strange in his beliefs. However he was not an entire intellectual, and was a participant in a few sports, never to any great level. The majority of his interest was directed at grass hockey, and he retains his stick till this day, finding it to be a valuable weapon, an impromptu stake, and less likely to attract attention from police than the more traditional baseball bat. In addition, he learnt how to defend himself from knife attacks at self-defense classes, an interest that quickly grew into a skill.
An innocent at heart, Iain loved to collect knowledge, a love bordering on obsession at times. His personal library grew to a large size, and when he moved out of home the choice of apartment was influenced by the shelving ability as much as by rent or other considerations. A university course in History grew into honours and then into postgraduate work at the University of Sydney. He was researching into the reasons for the Latin-Phoenecian conflicts when he gained access to an unusual source: somone who had been there. A Brujah elder had noted his interests and aptitudes and took up correspondence with the young kine. After a year of mail exchange, Iain published his paper, and was Embraced into the Brujah clan.
Iain's life changed very little. He continued to research for himself and his Elders. His change in diet was at first difficult for him to accept, but after a time, he adjusted to it, usually gaining vitae by the Don Juan method, using his Presence to its full effect. In addition to his historical studies, Iain also began the study of Elementalism, his clan's power over the world. He was not as adept at grasping these new truths as he would have liked, but preceded at what the Elder's regarded as a average pace.
Against the clan's warning, he also made friendships with Kindred from the untrusted clans, the Ventrue, the Malkavians and the Toreador. It was from a female Malkavian, Alia that he learnt the Dominate ability, trading his tutorship for some of the rare books that he had aquired. In 1993, however, the normally quiet coterie struck against the Ventrue headquaters in the city, raiding their archives in search of ancient documents and sources that Iain had finally traced to an Elder Ventrue. The majority of the coterie escaped: however, Alia was killed by a large number of Ghouled retainers. None of the retainers still live. Iain has hunted them down one by one and buried them alive.
The documents he found contained such information that he was able to bargain with an Elder Brujah for sanctuary against the Ventrue in return for the translations. However, in the end, the Ventrue found Iain's location and demanded his death. The Elder could not refuse to hand him over - he did however manage to bargain for exile rather than death, and Iain was sent on a mission to Melbourne, to kill one of the Lost Childer, a metheuselah known as Ingrid. Basically a suicide mission, it was the best that could be arranged given the Ventrue's rage.