13-APR-1994 17:05:28.91

Sire:  I never did think of a name, anybody got one?
Nature: Loner
Demeanor: Jester/Pedagogue(sometimes)
Generation: 8th
Embrace: 1990 (born 1968)
Apparent Age: 22
Physical: Strength 2, Dexterity 3, Stamina 3
Social: Charisma 2, Manipulation 2, Appearance 4
Mental: Perception 3, Intelligence 4, Wits 4
Talents: Alertness 3, Brawl 2, Dodge 3, Empathy 2, Intimidation 1,
	Streetwise 2, Subterfuge 2
Skills: Animal Ken 2, Drive 3, Etiquette 1, Firearms 2, Meditation 1,
	Survival 1
Knowledges: Computer 1, Linguistics 3, Lupine Lore 1,  Occult 1, Kindred
	Lore 1
Disciplines: Presence 4, Auspex 2, Celerity 1
Backgrounds: Mentor 3, Resources 2
Virtues: Conscience 3, Self-Control 5, Courage 3
Humanity: 7
Willpower: 5
Image: Krystal is a tall and well built women. She stands six feet tall
	and would be under the average weight for her height, but for her well
	developed upper body. As she stand looking at you she almost
	takes on a pose designed to attract men to her. Looking closely reveals
	that this pose is not a true invitation, it is mocking of men who
	approach women just cause they look good. Krystal will dress in any-
 	thing from an elegant formal gown to a leather mini-skirt that is very
 	short. That depends on her situation. Over her outfits she normally
	wears a black leather flight jacket.
Roleplaying Hints: You are fiercely independent. Anything that impinges
	on your personal freedom is an offense. Don't be arogant, but she 
	often comes close to it. Your jester demeanor is a display of the fact 
	that you have to live life on your own deep inside. Making fun of the 
	world keeps you distant from it. 
Haven: Krystal normally resides in an apartment that she presences the 
	owner into leasing to her for free, or if you include a gangrel I'll be
	posting soon she lives with him in a studio apartment.
Secrets: D
Influence: Krystal holds little influence over the Elders or the Anarchs.
	She does however have a good position. Masquerading as a member
	of the 10th Generation she works as a mediator and messenger between
	the elders in the Elysium and the anarchs on the street. Seldom
	does she takes sides and always works within her own agenda/beliefs.

	Krystal was a studious young women. All throughout her life she
loved many things, one of which was planes. At the early age of 13 she
decided she wanted to be a fighter pilot and would do anything to make
that dream come true. Now women are not allowed to become fighter pilots
so she continually strove for her goal. To practice hand/eye coordination
she took up drag racing and was very good. When she graduated from high
school she joined the air force academy, knowing full well that they
wouldn't let her be a combat pilot. She had to try and as time passed it 
looked like she may get to, but then the worst happened. During a drag 
race she had a fatal accident. She was lying in the hospital with a 
severe head injury when she died. Sitting at her bedside was her current 
lover, an elder brujah who had loved to debate with her and the first 
person she had ever began to have feelings for. He embraced her and she 
had no regrets. Her sire took her to his sire, who was on the primogen in 
New Orleans. She was left alone with her grandsire to be taught the ways 
of the Kindred and was an avid student. Unfortunately her sire never 
returned like he said he would and she has gone out in the world in hopes 
of finding something out about him and because of her fierce 
independence. She just didn't feel comfortable in the shadow of her
grandsire. Her mentor is her grandsire (6th gen, Idealist) and he gives
her an allowance which accounts for her meager resources. {If you include
my post of the gangrel Damen in you chronicles this also applies} Krystal
met another adventurous young soul in her travels. A gangrel who shared
her loner heart and somehow it created an attraction with them. They
finally blood bound themselves to each other, because Krystal was finally
able to admit that she loved him, and to prevent anyone from being able
to manipulate them through a blood bond.