MEANANTI@ba.isu.edu Shiva 10-MAY-1994 05:14:15.81 Name: Karl Gutteman. Clan: Razor Children Generation: 9th Nature: Fanatic. Demeanor: Bravo Sire Guntar Jarlson ATTRIBUTES Strength. 3 Charisma. 3 Perception. 3 Dexterity. 5 Manipulation. 4 Intelligence. 3 Stamina. 3 Appearance. 3 Wits. 3 ABILITYS Alertness. 3 Firearms. 4 Investigation. 3 Athletics. 2 Melee. 4 Linguistics. 1 Brawl. 4 Stealth. 2 Occult. 3 Dodge. 3 Survival. 2 Science. 3 Empathy. 2 Intimidation. 3 Leadership. 3 Streetwise. 2 SECONDARY ABILITYS Instruction. 2 Archery. 3 Accounting. 2 Interrogation. 4 Blind Fighting. 2 Area Knowledge. 5 Masquerade. 2 Camouflage. 1 Biology. 2 Scan. 2 Debate. 1 Chemistry. 2 Search. 3 Demolitions. 3 Forensics. 3 Sence Deception. 3 Escapeology. 4 Kindred Lore. 3 Fast Draw. 3 Military Science. 2 Gunsmithing. 3 Toxicology. 3 Torture. 3 ADVANTAGES DISCIPLINES BACKGROUNDS VIRTUES Obentration. 3 Allies. 5 Conscience. 2 Potence. 5 Contacts. 2 Self Control. 6 *Jumble*. 3 Infamy. 2 Courage. 5 Celerity. 3 Mentor. 2 Fortitude. 2 Retainers. 5 Presence. 1 Humanity. 4 Willpower. 7 Karl was embrased almost 200 years ago he was chosen for his unfailing Loyalty and his love of the law. A policeman in his breathing days Karl has Kept up with his old profession and has loved his new job as a "cleaner" He helps clean up after major breaks in the Masquerade, and restores the peace afterward. Karl is poseing as an Anarch Gang leader so as to flush out the other Anarchs and Masquerade breakers when he has enough of them His "Gang" will move to destroy them one and all, then they will move on. Karl is completely loyal to his second leutenant Willy. And would hunt any- one who hurt him to the ends of time. Roleplaying tips. You are the son of a policeman and your children all became policemen. You hold the law to be the only thing that keeps your world together. And you would face the final death to uphold the laws that you now live by. Willy is a joy to your life to him and only him you are kind and gentle others are expected to follow your orders to the letter and you never premit backtalk among your solders. If someone were to hurt Willy you would stop at nothing to find something some law that the person or persons that hurt him had broke and then punish them to the fullest extent of that law. *JUMBLE* Level 1. Flicker. Causes the targets sences to "Flicker" like a scrambled TV signal. Lasts for 1 to 2 turns. System. 1 bp roll Int+subterfuge vs. the targets Wits+Alertness Level 2. The Spins. Ruins the balance and co-ordination of the target System Willpower Vs. Willpower. Lasts for one scene Level 3. Snow. Overloads any one sensory stimuli with like stimuli System/. One Bp and lasts as long as the masked stimulus is persent.