WRIGHTS@carleton.edu 6-JUN-1994 15:43:21.58 Name: Ed Johnson Nature: Survivor Sire: ?? Demeanor: Loner Generation: 8 Concept: Soldier Haven: The Park Strength *** Charisma ** Perception *** Dexterity *** Manipulation ** Intelligence ** Stamina ***** Appearance ** Wits *** TALENTS SKILLS KNOWLEDGES alertness *** animal ken **** computer * athletics * firearms *** law * brawl *** stealth *** linguistics * (German) dodge *** survival **** medicine * streetwise ** occult *** storytelling ** science * lupine lore *** DISCIPLINES BACKGROUNDS VIRTUES animalism *** generation ***** conscience ** fortitude ** status ** self-control ***** protean ***** courage ***** celerity ** necromancy * Humanity: 6 Willpower: 8 Merits: Efficient digestion, Inoffensive to animals, Ruse of wolf's clothing Notes: Ed grew up on a farm in the 20's and 30's. Joined the army and was shipped off to France in the 40's. He was ahead of his squad on patrol when he got jumped by a damn big wolf. They buried him in a shallow grave and moved on. The next night, he clawed his way out of the frozen earth, and tried to figure out what happened. He managed to make it back to the US and traveled around for awhile, working odd jobs in stables and zoos, each time moving on before people could figure out that he was dead. He eventually settled in YOUR CITY (Chicago) where he took up residence in SOME PARK (Jackson Park). He is still wondering who his sire is, or was. Ed has some friends in the city, mostly other gangrel. He is on okay terms with some of the Glass Walkers. He has made enemies among some drug dealers since moving into the park, since druggies don't taste as good. He has made a practice of feeding the park squirrels nuts and popcorn soaked in his blood, and now a goodly number of the estimated 250 sqirrels in the park, and even a few of the 500 or so in the surrounding area (the university, etc.) are ghouled. They let him know what goes on during the day in the area, and let him know when someone tries to bug the payphone he uses. Ed is no slouch in a fight, but prefers to snipe from the edge if he can. He carries a clip full of silver bullets for emergencies. If he has to mix it up, he'll pop his claws, fire up the celerity, and trust in his fortitude to watch his back. If the fight turns hopeless, he'll change to mist or bat and get the hell out. He's a pretty average looking guy, straightforward and not very sneaky. He wears jeans, steel toed work boots, t-shirt, and jacket in the summer time, a longer trench coat in the winter. The jackets are to cover the ordnance. He always wears his Cubs cap. Due to immenent graduation, our storyteller finished off our campaign last week. Most, if not all, of our old big enemies are dead or fled. I've been toying with a couple of paths for Ed. They depend on when I find a storyteller again, of course. Path one: Bard. Ed pulls out the stops, and starts travelling around even more than he does now. He meets as many vampires as possible, and learns their stories. He seeks to sample all that unlife has to offer, eventually having a little bit of knowlege in all possible disciplines. The little bit of spirit magic that Inyaga has tought him has only whetted his appetite. He becomes a store of great stories, bad puns, and mystic knowlege. Path Two: Ed Johnson, Space Gangrel. (Say this with an echo effect) He moves to the swamp near NASA, and starts trying to get the space program off its ass. When there's a colony up and running, he ships himself up there. Then when Gehenna comes, he's in another orbit. I've played Ed for 161 exp points over two years. Be good to him. steve wright wrights@carleton.edu