saga0005@gold.tc.umn.edu Hans N Sagan 7-APR-1994 17:06:33.32 Duncan the Brujah/Assamite Nature: Conniver Demeanor:Fanatic Concept: Post-modern Anarchist Sire:Damien (CbN2) Haven: Secure Brownstone on the Near North Side Physical: Social: Mental: Strength:2 Charisma:4 Perception:3 Dexterity:4 Manipulation:4 Intelligence:5 Stamina:3 Appearance:4 Wits:4 Talents: Skills: Knowledge: Alertness:4 Drive:3 Investigation:2 Athletics:3 Firearms:3 Law:2 Brawl:4 Melee:5 Linguistics:3 Dodge:4 Stealth:5 Occult:2 Intimidation:4 Politics:2 Leadership:2 Science:5 Streetwise:3 Subterfuge:3 Disciplines: Backgrounds: Virtues: Celerity: 3 Resources:4 Conscience:1 Fortitude:4 Self-control:2 Potence:5 Courage:5 Presence:3 Protean:3 Quietus:3 Auspex:1 Humanity:4 Willpower:10 Blood Pool:30/6 Flaws/Merits: Overconfident, Light Sleeper This guy is about 6'7" and skinny as a rail. He's black, with a head full of ear-length skinny little dreadlocks. He's got a goatee, too. He usually wears combat boots and black jeans, a red flannel over a DK t-shirt and a dirty green trenchcoat. He's got noserings, earrings, and a fishbone tattoo on his back. He was a violent and inquisitive child of a wealthy family. His father was a doctor who fostered his scientific interests. Due to his need for "discipline", he was sent away to a Midwestern military boarding school, where he stayed until he was ready for high school. In military school, he learned discipline, yes, but also hatred for and and understanding of how to work "the system" to his own advantage. His violent urges were not stifled at all. Needless to say he did not fit in high school...he was a Canadian in an American school, and had habits which made him an outcast. His military prowess served him well, however, as beating up the captain of the football team proved, when he assaulted him. SHortly before his graduation, his parents were killed in a car "accident", leaving Duncan with a substantial trust fund. He set his brother and sister up in nice environs, and moved to (in my game Chicago) to seek his fortune at the ripe old age of 19. In (Chicago), he fell in with a group of anarchist punks, who readily took his lead in violent antisocial terroristic activities. He was sought out in the Jyhad as a Brujah shock trooper by (Damien), an anarch seeking new recruits in his war against Prince (Lodin), and Embraced when he was 22. He took to his vampiric form well, and sought to expand his abilites at every opportunity. He worked with the Anarchs against the machinations and oppression of the Prince. When Duncan discovered that his Sir (Damien) had been the one responsible for the car "accident", when (Damien) had needed the first available car to make a getaway from a hit and killed the two occupants, he fled (Chicago) to ameliorate his despair. He traveled the world, hiring himself as an assassin to anarch groups in Europe and across the world. WHen he was contacted by Clan Assamite for potential membership, he was eager to gain new insight into his vampiric potential, and so went to Alamut and underwent the Assamite Induction Blood Ritual. Hence, he suffers from both the Brujah clan weakness and the Assamite clan weakness, with the generational blood formula as well. He stayed and studied with the Assamites for a few years, and when he discovered that Prince (Lodin) had been killed, he decided now would be a good time to return to (Chicago) and attempt to gain what power he could. He took with him three high-generation Assamite pupils. Upon his return to (Chicago), he discovered that the former Prince, a Brujah named (Maxwell), was in need of support in his bid for the Princeship. Siezing a golden opportunity, he offered his services to (Maxwell) as major domo and chief enforcer, with a crew of Assamite killers as his enforcer squad. His motivation is not altogether altruistic, however. What he truly seeks to do is set (Maxwell) up as Prince, and then through a series of errors discredit him and ...>ahem<...assume the throne. It seems plausible..... He has large amounts of automatic weapons, about four speedy sports cars, and a sword cane. He makes all his own chemicals and explosives for creative purposes. So feel free to use Duncan as whatever you choose. He's fairly high generation, lots of disciplines, and lots of cash. It's fairly understandable how he had the Overconfident flaw. He may act as an Anarch leader in your chronicle, a violent and subversive Prince, or an itinerant dark force in the night who strikes down the unwary for the right price. Or maybe just a face in the crowd.