lambem@rpi.edu Gambit 15-AUG-1994 16:15:59 This is the second of the Salubri I'm posting. This one was created by my player, who is known on these lists as Storm (puszkm@rpi.edu). She is a starting character. The stats are for BEFORE she diablerizes her sire (as all Salubri are expected to do). After Diablerie, her Generation will of course decrease, and I will probably give her a fairly hefty amount of experience toward increasing her Auspex and Obeah (her Sire's two strongest Disciplines). Name:. . . . .Andrea Nature:. . CareGiver Clan:. . . . Salubri Player:. . . . . . . Demeanor:. . . Loner Sire:. . . . . James Chronicle: . . . . . Concept: . Farm Girl Generation:. . . . 9* ================================================================== PHYSICAL SOCIAL MENTAL Strength:. . . **ooo Charisma: . . ***oo Perception: . .***oo Dexterity: . . **ooo Manipulation: **ooo Intelligence: .****o Stamina: . . . **ooo Appearance: . ***oo Wits: . . . . .***oo ================================================================== TALENTS SKILLS KNOWLEDGE Acting:. . . . ooooo Animal Ken:. . ***oo Bureaucracy:. .ooooo Alertness: . . ***oo Drive: . . . . ooooo Computer: . . .ooooo Athletics: . . ooooo Etiquette: . . *oooo Finance:. . . .ooooo Brawl: . . . . ***oo Firearm: . . . ooooo Investigation: ooooo Dodge: . . . . **ooo Melee: . . . . ooooo Law:. . . . . .ooooo Empathy: . . . ***oo Music: . . . . ooooo Linguistics:. .ooooo Intimidation: ooooo Repair:. . . . ooooo Medicine: . . .**ooo Leadership:. . ooooo Security:. . . ooooo Occult: . . . .ooooo Streetwise:. . ooooo Stealth: . . . ooooo Politics: . . .ooooo Subterfuge:. . ooooo Survival:. . . *oooo Science:. . . .**ooo Scan:. . . . . **ooo Animal Training****o Biology:. . . .**ooo Swimming:. . . ****o Ride:. . . . . ***oo Chemistry:. . .**ooo Tracking:. . . *oooo Naturalist: . .**ooo ================================================================== MERITS FLAWS Inoffensive to Deep Sleeper (1) Animals (1) Special Gift (1) [see James' description] ================================================================== DISCIPLINES BACKGROUNDS VIRTUES Auspex:. . . . *oooo Generation:. . ***** Conscience: . .****o Fortitude: . . *oooo Self-Control: .***oo Obeah: . . . . ***oo Humanity:. . . . . 8 Courage:. . . .***oo Willpower: . . . . 4 Blood Pool:. . . .14 / 2 per turn* ================================================================== Andrea was born into a large, poor family in the midwestern United States. >From the beginning, she was a burden. Not that her family didn't care for or about her, but she was another mouth to feed and contributed very little to the well-being of her parents and siblings. >From an early age she played with, cared for, and loved animals of all sorts. As she grew older she knew that one day she wanted to be a veterinarian. She actually wished she could take care of people as easily as she did animals, but her situation was such that she couldn't seem to do anything to help the people around her, whereas with her animals she could make a difference. These are all the things James saw in her as he was searching for someone to succeed him. They added up to the perfect choice. James came to her one evening when she was 16 and began to talk to her. He returned several times in the following weeks. By the time he told her he was a vampire, she was completely ready to join him. Although she knew her family would miss her, she felt that they might actually be better off in the long run. One night, not long after sunset, Andrea and one of her brothers were in a boat on a small lake. Andrea "fell" in. James was right there waiting, and embraced her as quickly as he could under the water. The two then waited until the coast was clear, and then walked to shore and off into the night. James was determined not to make the same mistake he felt his Sire had made, and so is spending a great deal of time with Andrea, preparing her for the day when she will be on her own. Right now they are traveling from location to location, James showing Andrea everything he can think of that she may need to know. He knows her deep interest in animals, and is hoping he can find a friendly Gangrel to introduce to her before his end. Your players may wish to help Andrea in her quest for Golconda- someone may wish to teach her Animalism, for example, or Obfuscate (have your players ever tried teaching a Discipline? It can be very interesting, and may even lead to them learning more about the Discipline themselves). Alternatively, they may wish to kill the "soul-stealers". The pair can be (literally) a lifesaver if your troupe comes across them just after a near-fatal incident. Should they hide their new friends from the local Tremere and Ventrue, or should they turn them in, undoubtedly in exchange for a significant boon? Enjoy, Gambit lambem@rpi.edu