Mage: The Sorcerers Crusade

WW 4800 $28.00 Jun-98


Formerly known as FALL OF THE COVENANTS.
Authors: Phil Brucato, Storm Constantine, Brian Campbell, Allen Varney and others

The World Is on Fire

The light of the artist, the vision of the scholar and the pyre of the heretic burn with an intensity never seen before. This is the Renaissance, the battleground of the early Ascension War and the beginning of the modern world.

Blades meet and spells blaze forth as magicians, clerics and artisans clash in the twilight of the High Magick age. Across the earth, magi come together, and their adventures lay the foundation - or the grave - of the future. It is a grand and terrible time to be alive.

The stage is set. The players stand ready. Take up your blade, your books and your poisoned cup, and join the crusade.

Let the Play Begin

Mage: The Sorcerers Crusade is a hardcover game set in the Dark Fantastic world of the Renaissance, and is the next of White Wolf's historical World of Darkness games, following in the tradition of Vampire: The Dark Ages and Werewolf: The Wild West. Players now have the chance to found the Council of Traditions - or bring it crashing down. High magick, faith and reason collide to decide the fate of the world.

According to a DragonCon Seminar: "The paradox system will be... different. There will be no Traditions, Crafts, or Conventions as such. Rather, there will be information on the various paradigms, but no real structure."